Here I am going to document the development of a design bible for an imaginary comic book. It's
far less work than making an actual comic book, and the purpose is to spotlight the art.
The culmination of this process will be one page of art that employs all the guidelines of the document.
Whether the final product is a success is in the eye of the beholder.
I can make all sorts of proclamations about my art but ultimately it is the audience's relationship
to that piece of work that defines whether it was a success or not.
I have my doubts about the success of the project. Partly because I am not a commercial artist.
I tend to blindly trample over commonly accepted values of politesse that are either consciously
or unconsciously observed in commercial art. My work is usually in some ways confrontational or
grotesque, but in ways I don't truly understand. Ultimately they're just tendencies I exhibit,
but so am I.
Preparatation:
I need source material. Dynamic, violent, emotional, sensual source material. I might go with something
from my personal work, but it might be better to go with someone else's work. One reason to go with
someone else's fiction is a distribution of labor: the writer does the story, the artist can focus purely
on the art.
The selection of story will define the overall presentation of the art. Will the composition be fractured?
Mercurial? Architectural? Rough and sketchy?
Here are some considerations for selecting the right story for this project:
1.) Comics generally feature nudes. We call it "spandex," but really they nakey.
2.) Capes. When the human form is not broken up by the suggestion of gloves, belts, thigh-highs, emblems,
pouches, belts, gun belts, zippers, etc., in order to suggest clothing, it's often draped in a cape.
I think I want to include some form of draped fabric as a sort of nod to both capes in comics and
the practice of displaying the shape of the body beneath fabric to avoid censorship as it was done in antiquity.