Here I am going to document the development of a design bible for an imaginary comic book. It's
              
              far less work than making an actual comic book, and the purpose is to spotlight the art.
              
              The culmination of this process will be one page of art that employs all the guidelines of the document.
                  
              Whether the final product is a success is in the eye of the beholder.
              
              I can make all sorts of proclamations about my art but ultimately it is the audience's relationship
              
              to that piece of work that defines whether it was a success or not.
              
              I have my doubts about the success of the project. Partly because I am not a commercial artist.
              
              I tend to blindly trample over commonly accepted values of politesse that are either consciously
              
              or unconsciously observed in commercial art. My work is usually in some ways confrontational or
              
              grotesque, but in ways I don't truly understand. Ultimately they're just tendencies I exhibit,
              
              but so am I.
              
              
              Preparatation:
              
              I need source material. Dynamic, violent, emotional, sensual source material. I might go with something
              
              from my personal work, but it might be better to go with someone else's work. One reason to go with
              
              someone else's fiction is a distribution of labor: the writer does the story, the artist can focus purely
              
              on the art.
              
              
              
The selection of story will define the overall presentation of the art. Will the composition be fractured? Mercurial? Architectural? Rough and sketchy?
Here are some considerations for selecting the right story for this project: 1.) Comics generally feature nudes. We call it "spandex," but really they nakey. 2.) Capes. When the human form is not broken up by the suggestion of gloves, belts, thigh-highs, emblems, pouches, belts, gun belts, zippers, etc., in order to suggest clothing, it's often draped in a cape. I think I want to include some form of draped fabric as a sort of nod to both capes in comics and the practice of displaying the shape of the body beneath fabric to avoid censorship as it was done in antiquity.
Here is an article I found while thinking about the presentation of the body that examines all the social

considerations and the context behind the considerations.

The presentation of bodies is paramount to the meaning of the work, and the projection of that meaning.

Are they tall, narrow, and coldly elitist? Are they muscular, fleshy, erotic? Wasp-waists? Grotesque?

Do they bear the signs of violence or do the affects of their adventures fade between episodes?

What to include? What to ignore? What to evade like the plague?
3.) Visual Effects. Does the story have elements that lend themselves to the artistic effects
              
              commonly used in comics?
              
              
              4. Cultural footholds. Are there visual representations in the story that act as objective correlations
              
              to cultural artifacts (either from real life or from a culture established in the fiction).
              
              
              Further considerations:
              
              1.) Am I the right artist for this particular piece of work?
              
              2.) Will the writer allow me to target them with the holy fire of my
              
              OCD vision that fixes its victim, locks on for eternity+, and murders and
              
              resurrects them a thousand times a second, scouring their soul for all its hidden secrets.
              
              
That's all I have for now. Thank you for reading. Will add more as it comes to me